Use cases

One route engine, many real-world games

WhereQuest should work for private hosts first, then grow into public tours and creator-made routes. Each use case needs slightly different logistics, scoring, and safety rules.

Birthday parties

Short, supervised treasure hunts with safe stops, simple clues, hints, and a fun recap at the end.

City tours

Landmark walks where players learn, answer local tasks, take photos, and later get a memory recap.

Office challenge

Team-building routes with group comparison, completion stats, attempts, bonus tasks, and host-approved creativity.

School walks

Teacher-led outdoor learning routes with safe boundaries, age-appropriate questions, and simple progress visibility.

Museum and venue routes

Self-guided outdoor or campus experiences where stops unlock stories, external learning links, and optional proof tasks.

Forest hikes

Nature routes where GPS, hints, and offline-tolerant app shell matter more than speed or competition.